package ftl.games.piratas;

import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class Fabrica extends Inmueble {
	
	public Fabrica(float pX, float pY, float pTileWidth, float pTileHeight,TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTileWidth, pTileHeight, pTiledTextureRegion);
	}

	public Fabrica(final float pX, final float pY, final TiledTextureRegion pTextureRegion) {
		super(pX, pY, pTextureRegion);
	}
}
